Shell Song

Everest Pipkin 2020

Experience the work here

Interactive audio narrative game

Duration variable (up to 40 mins)

Not optimised for mobile devices

Everest Pipkin’s Shell Song is an interactive audio-narrative game which explores the concept of deep-fake voice technologies and the datasets that go into their construction. By considering physical and digital bodies and voices, it asks what a voice is worth, who can own a human sound, and how it feels to come face to face with a ghost of your body that may yet come to outlive you. The piece reminds us that data is people, both in representations of data that is collected but also tools built by people to collect this data.

Commissioned by ODI Data as Culture for the Rules of Engagement online exhibition and produced as part of the ODI’s R&D programme exploring sustainable ethical practice around data, funded by Innovate UK.

shell-song.neocities.org

Materials

HTML, Javascript, Text-to-Speech Voice Synthesiser

Exhibition

Rules of Engagement
Online 2020 - 2021 at the Open Data Institute

Data Types

Causal, Identifiable, Personal, Shared, Social, Streamed

About the Artist

Everest Pipkin is a drawing, game and software artist from central Texas, who produces intimate work with large data sets.

Trailer of Shell Song by Everest Pipkin